Town: Gû Vihæ Mîze

Gû Vihæ Mîze

Gû Vihæ Mîze
Example Wareneese architecture.
StateDalandic Empire
ProvenceHiga Lebû Provence
Sub ProvenceSidlàrjāj County
RegionNorthnach Brush
Founded1268
Community LeaderMaster Èbëkèdo Dyëmëmê Trgarega Tshèdo
Area5 km2 (2 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation1302 m (4271 ft)
Average Yearly Precipitation287 cm/y (112 in/y)
Population1345
Population Density269 people per km2 (672 people per mi2)
Town AuraInvocation
Naming
Native nameGû Vihæ Mîze
Pronunciation/ˈgəno/ /ˈvihæ/
Direct Translation[wet] [bead]
Translation[Not Yet Translated]

Gû Vihæ Mîze (/ˈgəno/ /ˈvihæ/ [wet] [bead]) is a subtropical Town located in Sidlàrjāj County, Higa Lebû Provence, within the Dalandic Empire.

The name Gû Vihæ Mîze is derived from the Wareneese language, as Gû Vihæ Mîze was founded by Èbëkèdo Dyëmëmê Trgarega, who was culturaly Wareneese.

Climate

Gû Vihæ Mîze has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 18°C (64°F). Gû Vihæ Mîze receives an average of 287 cm/y (112 in/y) of precipitation, most of which comes in the form of rain during the summer. Gû Vihæ Mîze covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1302 m (4271 ft) above sea level.

Overview

Gû Vihæ Mîze was founded durring the late 14th century in spring of the year 1268, by Èbëkèdo Dyëmëmê Trgarega. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Èbëkèdo Dyëmëmê Trgarega.

Gû Vihæ Mîze was built using the conventions of Wareneese durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Gû Vihæ Mîze is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Gû Vihæ Mîze is was constructed arround several crampt flagstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Gû Vihæ Mîze's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Gû Vihæ Mîze's monster and outlaw focused fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Gû Vihæ Mîze has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Gû Vihæ Mîze’s streets. The town is very clearly a joyfull place as well as relaxing. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Gû Vihæ Mîze has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gû Vihæ Mîze has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gû Vihæ Mîze. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gû Vihæ Mîze's parks.

Gû Vihæ Mîze has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gû Vihæ Mîze.

Gû Vihæ Mîze has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gû Vihæ Mîze has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gû Vihæ Mîze has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gû Vihæ Mîze has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gû Vihæ Mîze's public wards, blessings, and other arcane systems.

Gû Vihæ Mîze possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Gû Vihæ Mîze's grid is powered by hydrogalvanic generators.

Gû Vihæ Mîze has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gû Vihæ Mîze's natural decorations nor waterways.

Gû Vihæ Mîze has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gû Vihæ Mîze has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The law within Gû Vihæ Mîze is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Gû Vihæ Mîze's chapel was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Gû Vihæ Mîze there is no wind.

The Almiraj near Gû Vihæ Mîze are known to be quite timid.

Gû Vihæ Mîze's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Wild Magic energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5380 m2
    • Cattle and Similar Creatures: 336
    • Poultry: 4035
    • Swine: 269
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 134

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 16
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

420 of Gû Vihæ Mîze's population work within a Foundational Occupation.

845 of Gû Vihæ Mîze's population do not work in a formal occupation, but do contribute to the local economy. 80 (6%) are noncontributers.

Points of Interest

Gû Vihæ Mîze is accessed from a nearby river via an intricate series of locks.

POI

History

The the a warhammer of Wild Magic, an a warhammer imbued with potent amounts of Wild Magic energies was created near Grovestead by in time immemorial, reportedly some time during the early 2nd century.

History